![]() We never got another Dead Space game after 3, and it's clear to see why. ![]() That new direction, and a poor form of early microtransactions, didn't sit well with most fans and the game ended up also being a disappointment, if for different reasons. Dead Space 3 featured a heavier focus on co-op and action, which was no doubt a result of Dead Space 2's disappointing sales. It's interesting to look back on this now. To see this content please enable targeting cookies. 1) The alien machine is the size of a city and must have taken years. If anyone can clear some of these up, it would be helpful. After completing the game, I couldnt get over the number of apparent plot holes which bombarded by mind about the game every time I thought about it. As you can see, Dead Space 3 had the biggest opening week but looks like it will. Too Many Plot Holes (spoilers) Veilos 9 years ago 1. The game's story follows player-character Isaac Clarke and his allies as they explore the frozen planet Tau. Heres a comparison of sales between Dead Space, Dead Space 2 and Dead Space 3. It is the third and final main entry in the Dead Space series. But it underperformed, and meeting expectations are as important Dead Space 3 is a 2013 survival horror action video game developed by Visceral Games and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. Wilson was careful not to reveal whether or not the game was profitable, just that it sold below expectations given its budget. Isn't really indicative of the sales, but they're obviously looking to gauge interest. Fwiw, EA are sending polls to users asking if they want to see DS2 and DS3 remade. This wasn't enough, according to Wilson, who also said that the figure was below expectations. Wondering how many copies did the new Dead Space Remake sold. Wilson revealed that Dead Space 2 cost $60 million to make and ended up selling 4 million copies. Dead Space 2 in particular was a topic of conversation on his Twitter feed. ![]() Wilson, who's currently working on an unannounced project at Bethesda Game Studios, was at Visceral during the heady days of Dead Space. The key point here is expectations, according to level designer Zach Wilson. Particularly, how Dead Space is often looked at by EA as an under-performing franchise, despite being loved by players everywhere. In the wake of the sad news of EA shuttering Visceral Games, one former staff member opened up about the beloved Dead Space series.
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